Insurgent picks up where its predecessor,
Divergent, ended (you can read my
review of Divergent in an earlier
post at this blog).
Quick recap: in Divergent, humanity lives within a
massive, walled off city, separated from the rest of the world.
Those who live
within the walled city must identify as a member of a particular faction, which
thus determines each person’s career, clothing, and life.
Tris, our
protagonist, discovers that she exists as a divergent (individual). She doesn’t
fit into any particular faction.
The city's evil-for-no-reason leader, Jeanine, outlawed individuality because
. . . ? Tris must therefore keep her individuality a secret.
So, yeah,
pandering. A story that tells the kids that they fail to fit flawlessly into
any particular group because they exist as unique, beautiful snowflakes.
Tris and her
boyfriend (who finally found a shirt since the first movie), spend Insurgent’s opening on the run from the
police, because they’re individuals, and The Man don’t approve.
Tris wrestles with
guilt. She feels responsible for everyone harmed by the authorities that pursue
her.
Her boyfriend
wrestles with his anger towards the mother who abandoned him.
Insurgent therefore seems a movie about
forgiveness, to others and to oneself.
Evil Leader Jeanine
eventually discovers some strange box, though what she expects to find inside
it, why she wants it, and how she even knows it exists remains unclear.
Jeanine also inexplicably knows
that only a “100% divergent” can open the box for whatever reason. Only
our protagonist, Tris, exists as such a person.
Tris—because
Hollywood hates an active, female protagonist—spends an alarming amount of time
crying and acting helpless.
Until Act Three,
she can’t seem to find the strength to make a single decision. Every action she
takes, she takes because someone told her to do so.
Jeanine captures
Tris and forces her to open the box. Tris must (Spoiler Warning), in order to open the box, confront and
forgive herself.
I feel perfectly
willing to play along with such a convenient gambit for the sake of character
arc, but this all plays so on-the-nose. Subtly never dips a toe into this pool.
The writers seem
so concerned that their audience won’t “get” their movie’s moral premise that
they spoon-feed it to them.
The characters
trip over the story’s wide plot holes (for example, these characters vanish and
rematerialize without explanation, as if entire scenes rest missing from the
final reel).
These same
characters often perform deeds that make little sense. Loyalties switch at the
drop of a hat and rarely for any believable reason.
Spoiler Warning!
The hidden treasure within the box? A hologram with two pieces of information
to share (keep in mind that someone stuffed this message inside the box over
200 years ago).
1) Individualism is
good (seriously).
2) People still
exist outside the wall that surrounds the city (funny how no one, in over two
centuries, thought to . . . you know . . . look).
The storyline, in
short:
1) Tris feels bad,
so she cries a lot.
2) Antagonist
wants Tris to open some mystery box for reasons that remain cloudy (funny how
our antagonist seems the only person with a goal).
3) Tris needs to
feel better in order to open the box, so she feels better, because feelings work
that way when your writers possess about ninety minutes to sort out everything.
4) The box opens
and the audience feels as if it reopened Al Capone’s safe.
Insurgent beats its audience over the
head with a shallow moral premise. It marks time with a lot of inconsequential
action and tries to distract everyone from how little sense it makes via
special effects.
I would skip this
one, folks.