If Time existed as
a person, the movie Interstellar would
exist as its obsessed stalker.
Quantum mechanical
theories of time fuel Interstellar.
It uses a set a watches as symbols. It eventually involves time travel (so to
speak).
Even the spaceship
turns as a clock. Heck, everything in
this movie is round and moves in a circular motion. I’m surprised the writers
didn’t name their main character Hour G. Lass.
First, the good
news. The acting’s solid. The soundtrack’s good. If you watch this movie on
IMAX, you’ll experience it as a three-hour-ish amusement park ride, the sort
with the 3D screens and seats that jerks around and scramble your organs.
Interstellar offers a unique and
exciting ride.
I hate to write
something as cliché as “It makes you think,” but many of the movie’s discussions
return to the forefront of your mind, turn your gears (see what I did there?).
Interstellar presents a mostly excellent series
of scenes where Cooper (played by Matthew McConaughey) watches videos of his
kids who age faster than him due to special relativity.
The chemistry
between Cooper and his young daughter feels genuine. You love how much they love
each other, and when events threaten that relationship, you care deeply.
Now, the bad news.
Actually, allow me to precede the bad news with a few spoiler warnings. I’m
afraid that I can’t avoid said spoilers if I want to discuss what didn’t work
in this movie.
If you just want
me to tell you whether or not you should see this movie, then go. See it. Come back here afterwards. We’ll compare notes.
I’ll wait.
Back? Great. Let’s
discuss the ordeal you just experienced.
(Did you also want
McConaughey to say, “I was driving a spaceship long before I got paid to drive
one. I just like the way it feels.”?)
Interstellar’s first act provides a big
frustration. A lot of it doesn’t work in the slightest, and there’s no reason why everything that didn’t work in Act One ever needed to raise its ugly head.
Our main
character, Cooper, and his daughter (about ten years old) receive two binary
codes, written in gravity (seriously), that tell Cooper to:
1) Go to a
particular grid coordinate so that he can fly to another part of the universe
(more on that later) and
2) Don’t fly to another part of the
universe.
It turns out (you
read that spoiler warning, right?) that Cooper, from the future, sent both
messages at the same time while trapped in a black hole.
I swear to God, I
didn’t make that up.
If that makes you
scratch your head and ask, “Why did he send the first message if he didn’t want
his past-self to get on the spaceship in the first place?” I’m right there with you.
But present day Cooper
follows the first message and ignores the second because we wouldn’t have a
movie otherwise.
The grid
coordinates lead him to a secret NASA base that’s a secret for no good reason,
and it turns out that Cooper used to work for NASA, and NASA’s about to search
for a new planet because Earth will soon die, and they need Cooper to captain the mission because “he’s the only one who
can save mankind.”
I wanted to play
along, but this setup felt too convoluted, too indigestible.
None of this
ridiculous setup seemed necessary. Why couldn’t Cooper just work for NASA and
here’s his mission? Why navigate a maze into a building when you could stroll through the front
door?
I might suggest
that the writers pulled this stunt to stretch the movie’s running time (which
would serve as a terrible excuse), but the movie ran close to 46 hours (perhaps
a slight bit less than that—hard to
say).
The characters
constantly say things like, “Our mission is for the good of mankind,” “It
serves mankind,” and “Your mission is to rescue mankind.” I won’t spoil the
hidden meaning behind that, but the fact that there’s a character named “Mann”
should sound alarms in even the thickest skull.
You recall those
videos I mentioned, sent from Cooper’s children to his spaceship? One of them
gets shown twice when only once would’ve worked better (the second time).
Cooper’s daughter quickly
and easily realizes that her father’s inside a black hole and
communicates to her through time via gravity. Her eyes just light up and she “gets
it” somehow. It’s painful.
Cooper even makes the
second hand of her watch tick in Morse code (only time will tell?) to tell his
daughter how to save the human race.
I’ll accept far-fetched
concepts and plot twists, but movies must first successfully pave the way for those
concepts.
I accept that a
wet Gizmo results in Gremlins (I’ve gotten an electronic device wet once or
twice) because the movie Gremlins starts with those rules.
A Norse god, a rich guy
in a flying suit of armor, a steroid abuser, and some friends will save New
York from aliens? Avengers laid the
groundwork for it. Heck, Marvel spent decades on that groundwork.
A story can get
away with any list of rules so long as it establishes and plays by it. When
a story invents its rules along the way, an audience can’t swallow them, and the
story reeks of BS.
One more thing,
and maybe these faults rest with the theater’s sound system and not the film.
The soundtrack and sound effects annoyingly rose at several moments that didn’t
call for it. Did the director fear that the audience had fallen asleep?
Worst of all, the
movie ends about fifteen minutes before it actually ends. The wrap-up continues
and continues. It’s a painful wait. You could honestly just walk away early and
know you missed nothing important.
Interstellar provides frustration. It offers so many good points, so many good lines, so many fun concepts, good acting,
great visuals, clever symbols, and yet . . . the final product seems a
disorganized mess.
It’s a great class
given by a terrible teacher.
The beginning’s
too long, too needlessly complex. The ending’s worse for the same reasons.
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